This week task: Lifting a heavy object.
I find myself driven to traditional pen a paper, light box and pencil test animation. It makes thinking about the timing, planing the movement more tangible than being able to try it all the time, like it happens in digital animation.
Even with the weird snaps in the neck and the nailed knee, I can tell that my guy, this guy is lifting something.
Thinking about the movement beforehand was Incredible important.
As an illustrator terribly driven to comic for almost a decade, I am used to braking down movements focusing in how it is more logical, and for animation, I plan and plan the keys, maybe that is a good thing now that I am starting.
Also getting use to draw the thing you are going to draw seems REALLY useful, mostly if you want to think about movement and no how you were drawing hands or heads or something.
First animation exercise: A water balloon rolling down stairs. Or better, a weird slug.
That is the definition of failed warm-up.
The idea of these exercises are getting us to think about animation, movement by itself. And also to give us the bases of animation in general (be it d@, stop frame...anything).
Even if it feels like a failed animation, the means to get there are also important knowledge and with this I wrapped the idea of timing.
Roll down weird slug, keep rolling