I took video reference for makings believable limp and not make it look like an animation mistake, that can happen quite often with limps)
Video reference -> making the walk cycle a Loop -> add details
I made a quick sketch of any variation I could think for a corpse.
I choose the designs that where closer to what I was looking and more appealing.
I like the idea of this magic - spirit light inhabiting a corpse
For Animation: testing the pipeline
Thinking about the animation, how I had a deadline to submit it and that I could only work in photoshop I tested for a way to color while saving the major part of inconsistencies and to make no background.
Animation Clean up:
It is a long process, but the best way is to go by steps in all frames While doing it, I keep checking how is it looking without any background and also correcting things I find looking weird from the previous steps. (I think it could be more efficient with some adjusts from the beginning)
Screenshot of how I animate in photoshop.
The Key is having the correct actions in the keyboard and a lot of patience for keeping the layers organize
The Mask of the Necromancer
The mask is an artifact used to revive a corpse moving it by its bone; the mask generates and artificial breath of life that inhabits the
corpse until it falls apart or the mask is taken away.